Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FInstanceHandle
- FRootInstanceHandle
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h |
Include | #include "EntitySystem/MovieSceneSequenceInstanceHandle.h" |
Syntax
struct FInstanceHandle
Remarks
A handle to an active instance of a UMovieSceneSequence
Variables
Type | Name | Description | |
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uint16 | InstanceID | |
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uint16 | InstanceSerial |
Constructors
Type | Name | Description | |
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FInstanceHandle
(
uint16 InInstanceID, |
Functions
Type | Name | Description | |
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bool | IsValid () |