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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FObjectFactoryBatch
- FChildEntityFactory::InitializeAllocation()
- FObjectFactoryBatch::InitializeAllocation()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
virtual void InitializeAllocation
&40;
UMovieSceneEntitySystemLinker &42; Linker,
const FComponentMask & ParentType,
const FComponentMask & ChildType,
const FEntityAllocation &42; ParentAllocation,
TArrayView< const int32 > ParentAllocationOffsets,
const FEntityRange & InChildEntityRange
&41;