Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FChildEntityFactory
- FObjectFactoryBatch
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTypes.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTypes.h" |
Syntax
struct FChildEntityFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TArrayView< const int32 > | CurrentEntityOffsets | |
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TArray< int32 > | ParentEntityOffsets |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Add
(
int32 EntityIndex |
|
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void | Apply
(
UMovieSceneEntitySystemLinker* Linker, |
|
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void | GenerateDerivedType
(
FComponentMask& OutNewEntityType |
|
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int32 | ||
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void | InitializeAllocation
(
UMovieSceneEntitySystemLinker* Linker, |
|
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int32 | Num () |
|
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void | PostInitialize
(
UMovieSceneEntitySystemLinker* Linker |