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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInstanceRegistry.h |
Include | #include "EntitySystem/MovieSceneInstanceRegistry.h" |
Syntax
struct FInstanceRegistry
Remarks
Core concept that is required by all entities and systems - should be located on the core system manager itself
Constructors
Type | Name | Description | |
---|---|---|---|
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FInstanceRegistry
(
UMovieSceneEntitySystemLinker* InLinker |
||
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FInstanceRegistry
(
const FInstanceRegistry& |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Operators
Type | Name | Description | |
---|---|---|---|
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void | operator=
(
const FInstanceRegistry& |