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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories
Type | Name | Description | |
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void | DefineComplexInclusiveComponents
(
const FDeprecatedComplexInclusivity& InInclusivity |
Please use DefineComplexInclusiveComponents(const FComplexInclusivityFilter&, FComponentTypeID) |
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void | DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter& InFilter, |
Specifies that if an entity matches the given filter, the specified component should be created on it. |
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void | DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter& InFilter, |
Specifies that if an entity matches the given filter, the specified components should be created on it. |
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void | DefineComplexInclusiveComponents
(
const FComplexInclusivityFilter& InFilter, |
Please use DefineComplexInclusiveComponents(const FComplexInclusivityFilter&, initializer_list |