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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories > DefineComplexInclusiveComponents
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
void DefineComplexInclusiveComponents
&40;
const FComplexInclusivityFilter & InFilter,
std::initializer_list< FComponentTypeID > InComponents,
FMutuallyInclusiveComponentParams && Params
&41;
Remarks
Specifies that if an entity matches the given filter, the specified components should be created on it.