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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
Include | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
Syntax
struct FComplexInclusivityFilter
Remarks
Filter used for specifying more complex mutual inclusivity rules that depend on more than one component type
Variables
Type | Name | Description | |
---|---|---|---|
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FComponentMask | Mask | The component mask defining the set of components to test for |
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EComplexInclusivityFilterMode | Mode | The filter mode used for matching |
Constructors
Type | Name | Description | |
---|---|---|---|
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FComplexInclusivityFilter
(
const FComponentMask& InMask, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FComplexInclusivityFilter | All
(
std::initializer_list< FComponentTypeID > InComponentTypes |
|
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FComplexInclusivityFilter | Any
(
std::initializer_list< FComponentTypeID > InComponentTypes |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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bool | Match
(
FComponentMask Input |
This function will no longer be called |