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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityFactories > API/Runtime/MovieScene/EntitySystem/FEntityFactories/DefineComplexInc-
Deprecated
* Please use DefineComplexInclusiveComponents(const FComplexInclusivityFilter&, initializer_list
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
template<typename... ComponentTypes>
void DefineComplexInclusiveComponents
&40;
const FComplexInclusivityFilter & InFilter,
FComponentTypeID InComponent,
ComponentTypes... InComponents
&41;
Remarks
Specifies that if an entity matches the given filter, the specified components should be created on it.