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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories
Type | Name | Description | |
---|---|---|---|
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void | DefineChildComponent
(
FComponentTypeID InChildComponent |
Defines a component as something that should always be created on every child entity. |
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void | DefineChildComponent
(
TInlineValue< FChildEntityInitializer >&& InInitializer |
Adds the definition for a child component. The helper methods above are easier and preferrable. |
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void | DefineChildComponent
(
FComponentTypeID InParentComponent, |
Specifies that if a component is present on a parent entity, the given child component should be created on any child entity. |
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void | DefineChildComponent
(
TComponentTypeID< ParentComponent > InParentType, |
Specifies that if a component is present on a parent entity, the given child component should be created on any child entity, and initialized with the given initializer. |