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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories > DefineChildComponent
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
void DefineChildComponent
&40;
FComponentTypeID InChildComponent
&41;
Remarks
Defines a component as something that should always be created on every child entity.