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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- TInlineValue
- FMovieSceneEvalTemplatePtr
- FMovieSceneSequenceInstanceDataPtr
- FMovieSceneTrackImplementationPtr
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/InlineValue.h |
Include | #include "Misc/InlineValue.h" |
Syntax
template<typename BaseType, uint8 DesiredMaxInlineSize, uint8 DefaultAlignment>
class TInlineValue
Remarks
A container type that houses an instance of BaseType in inline memory where it is <= MaxInlineSize, or in a separate heap allocation where it's > MaxInlineSize.
Can be viewed as a TUniquePtr with a small allocation optimization.
Constructors
Type | Name | Description | |
---|---|---|---|
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TInlineValue () |
Default construction to an empty container | |
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TInlineValue
(
T&& In |
Construction from any type relating to BaseType. | |
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TInlineValue
(
TInlineValue&& In |
Move construction/assignment | |
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TInlineValue
(
const TInlineValue& In |
Copy construction/assignment is disabled | |
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TInlineValue
(
EInPlace, |
In-place construction of BaseType from a set of arguments. |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Emplace
(
ArgsType&&... Args |
Emplace a new type (deriving from BaseType) into this inline value |
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const BaseType & | Get
(
const BaseType& Default |
Get the wrapped object, or a user-specified default |
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BaseType * | GetPtr
(
BaseType* Default |
Get a pointer the wrapped object, or a user-specified default |
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BaseType & | GetValue () |
Access the wrapped object's base type |
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bool | IsValid () |
Check if this container is wrapping a valid object |
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void * | Reserve
(
uint32 InSize, |
Reserve space for a structure derived from BaseType, of the size and alignment specified . |
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void | Reset () |
Reset this container back to its empty state |
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void | Reset
(
TInlineValue&& In |
Reset this container to wrap a new type |
Operators
Type | Name | Description | |
---|---|---|---|
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BaseType & | operator* () |
|
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TEnableIf< TPointerIsConvertibleFromTo< typename TDecay< T >::Type, BaseType >::Value, TInlineValue ... | operator=
(
T&& In |
Move assignment from any type relating to BaseType. |
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TInlineValue & | operator=
(
const TInlineValue& In |
|
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TInlineValue & | operator=
(
TInlineValue&& In |
|
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BaseType * | operator-> () |