Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
Inheritance Hierarchy
- FComponentAccess
- FWriteAccess
- FErasedWriteAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FErasedWriteAccess : public UE::MovieScene::FWriteAccess
Constructors
Type | Name | Description | |
---|---|---|---|
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FErasedWriteAccess
(
FComponentTypeID InComponentTypeID |
Functions
Type | Name | Description | |
---|---|---|---|
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FComponentWriter | LockComponentData
(
const FEntityAllocation* Allocation, |
|
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void | PreLockComponentData
(
const FEntityAllocation* Allocation, |
|
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FWriteErased | ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
Constants
Name | Description |
---|---|
PreLockedDataNum |