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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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FAllocator2D | ||
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FBoneVertInfo | Contains the vertices that are most dominated by that bone. | |
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FCompareIndexAndZ | Sorting function for vertex Z/index pairs. | |
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FDisjointSet | ||
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FIndexAndZ | Helper struct for building acceleration structures. | |
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FLayoutUV | ||
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FMeshChart | ||
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FOverlappingCorners | Container to hold overlapping corners. For a vertex, lists all the overlapping vertices |
Functions
Type | Name | Description | |
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float | TriangleUtilities::ComputeTriangleArea
(
const FVector3f& PointA, |
This function compute the area of a triangle, it will return zero if the triangle is degenerated |
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float | TriangleUtilities::ComputeTriangleCornerAngle
(
const FVector3f& PointA, |
This function compute the angle of a triangle corner, it will return zero if the triangle is degenerated |