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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/LayoutUV.h |
Include | #include "LayoutUV.h" |
Syntax
class FLayoutUV
Constructors
Functions
Type | Name | Description | |
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void | ||
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bool | FindBestPacking
(
uint32 InTextureResolution |
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int32 | FindCharts
(
const FOverlappingCorners& OverlappingCorners |
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void | LogStats () |
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void | ResetStats () |
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void | SetVersion
(
ELightmapUVVersion Version |
Classes
Type | Name | Description | |
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FChartFinder | FIRST PASS: Given a Mesh, build the associated set of charts | |
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FChartPacker | SECOND PASS: Given a set of charts, pack them in the UV space | |
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IMeshView | Abstract triangle mesh view interface that may be used by any module without introducing a dependency on a concrete mesh type (and thus potentially circular module references). |
Constants
Name | Description |
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FindBestPackingCount | |
FindBestPackingCycles | |
FindBestPackingEfficiency |