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Unreal Engine C++ API Reference > Runtime > MeshUtilitiesCommon
References
Module | MeshUtilitiesCommon |
Header | /Engine/Source/Runtime/MeshUtilitiesCommon/Public/MeshUtilitiesCommon.h |
Include | #include "MeshUtilitiesCommon.h" |
namespace TriangleUtilities
{
static float TriangleUtilities&58;&58;ComputeTriangleCornerAngle
&40;
const FVector3f & PointA,
const FVector3f & PointB,
const FVector3f & PointC
&41;
}
Remarks
This function compute the angle of a triangle corner, it will return zero if the triangle is degenerated