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Unreal Engine C++ API Reference > Runtime > MediaUtils > IMediaPoolable
- IMediaPoolable::ShutdownPoolable()
- IElectraTextureSampleBase::ShutdownPoolable()
- FWebMMediaTextureSample::ShutdownPoolable()
- FMediaIOCoreBinarySampleBase::ShutdownPoolable()
- FMediaIOCoreAudioSampleBase::ShutdownPoolable()
- FMediaIOCoreTextureSampleBase::ShutdownPoolable()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
virtual void ShutdownPoolable&40;&41;
Remarks
Called when the object added to the pool.
Override this method to clean up a poolable object when it is no longer used.