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Unreal Engine C++ API Reference > Runtime > MediaUtils > IMediaPoolable
- IMediaPoolable::InitializePoolable()
- IElectraTextureSampleBase::InitializePoolable()
References
Module | MediaUtils |
Header | /Engine/Source/Runtime/MediaUtils/Public/MediaObjectPool.h |
Include | #include "MediaObjectPool.h" |
virtual void InitializePoolable&40;&41;
Remarks
Called when the object is removed from the pool.
Override this method to initialize a poolable object before it is being reused.