Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink > InterpolationProcessor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameInterpolationProcessor
- ULiveLinkBasicFrameInterpolationProcessor
- ULiveLinkAnimationFrameInterpolationProcessor
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h |
Include | #include "InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"Base Interpolation"&41;&41;
class ULiveLinkBasicFrameInterpolationProcessor : public ULiveLinkFrameInterpolationProcessor
Remarks
Default blending method for any type of frames. It will interpolate numerical properties that are mark with "Interp".
Variables
Type | Name | Description | |
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bool | bInterpolatePropertyValues |
Overridden from ULiveLinkFrameInterpolationProcessor
Type | Name | Description | |
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ULiveLinkFrameInterpolationProcessor::FWorkerSharedPtr | FetchWorker () |
|
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TSubclassOf< ULiveLinkRole > | GetRole () |
ULiveLinkFrameInterpolationProcessor |
Classes
Type | Name | Description | |
---|---|---|---|
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FLiveLinkBasicFrameInterpolationProcessorWorker |