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API > API/Runtime > API/Runtime/Landscape
| Name | ALandscapeGizmoActiveActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h |
| Include Path | #include "LandscapeGizmoActiveActor.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI)
class ALandscapeGizmoActiveActor : public ALandscapeGizmoActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALandscapeGizmoActor → ALandscapeGizmoActiveActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandscapeGizmoActiveActor
(
const FObjectInitializer& ObjectInitializer |
LandscapeGizmoActiveActor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataTexSize | const int32 | LandscapeGizmoActiveActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFollowTerrainHeight | bool | LandscapeGizmoActiveActor.h |
|
|
| CachedHeight | float | LandscapeGizmoActiveActor.h | ||
| CachedScaleXY | float | LandscapeGizmoActiveActor.h | ||
| CachedWidth | float | LandscapeGizmoActiveActor.h | ||
| DataType | TEnumAsByte< enum ELandscapeGizmoType > | LandscapeGizmoActiveActor.h |
|
|
| FrustumVerts | FVector | LandscapeGizmoActiveActor.h |
|
|
| GizmoDataMaterial | TObjectPtr< UMaterialInstance > | LandscapeGizmoActiveActor.h | ||
| GizmoMaterial | TObjectPtr< UMaterial > | LandscapeGizmoActiveActor.h | ||
| GizmoMeshMaterial | TObjectPtr< UMaterial > | LandscapeGizmoActiveActor.h | ||
| GizmoTexture | TObjectPtr< UTexture2D > | LandscapeGizmoActiveActor.h |
|
|
| LayerInfos | TArray< TObjectPtr< ULandscapeLayerInfoObject > > | LandscapeGizmoActiveActor.h |
|
|
| SampledHeight | TArray< FVector > | LandscapeGizmoActiveActor.h | ||
| SampledNormal | TArray< FVector > | LandscapeGizmoActiveActor.h | ||
| SampleSizeX | int32 | LandscapeGizmoActiveActor.h | ||
| SampleSizeY | int32 | LandscapeGizmoActiveActor.h | ||
| SelectedData | TMap< FIntPoint, FGizmoSelectData > | LandscapeGizmoActiveActor.h | ||
| SnapType | ELandscapeGizmoSnapType | LandscapeGizmoActiveActor.h |
|
|
| TextureScale | FVector2D | LandscapeGizmoActiveActor.h | ||
| UnsnappedRotation | FRotator | LandscapeGizmoActiveActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalcNormal() |
LandscapeGizmoActiveActor.h | ||
void ClearGizmoData() |
LandscapeGizmoActiveActor.h | ||
virtual void EditorApplyRotation
(
const FRotator& DeltaRotation, |
LandscapeGizmoActiveActor.h | ||
virtual void EditorApplyScale
(
const FVector& DeltaScale, |
LandscapeGizmoActiveActor.h | ||
virtual void EditorApplyTranslation
(
const FVector& DeltaTranslation, |
LandscapeGizmoActiveActor.h | ||
| LandscapeGizmoActiveActor.h | |||
void ExportToClipboard() |
LandscapeGizmoActiveActor.h | ||
void FitMinMaxHeight() |
LandscapeGizmoActiveActor.h | ||
void FitToSelection() |
LandscapeGizmoActiveActor.h | ||
float GetHeight() |
LandscapeGizmoActiveActor.h | ||
float GetLandscapeHeight
(
float NormalizedHeight |
LandscapeGizmoActiveActor.h | ||
float GetLength() |
LandscapeGizmoActiveActor.h | ||
float GetNormalizedHeight
(
uint16 LandscapeHeight |
LandscapeGizmoActiveActor.h | ||
float GetWidth() |
LandscapeGizmoActiveActor.h | ||
void Import
(
int32 VertsX, |
LandscapeGizmoActiveActor.h | ||
void ImportFromClipboard() |
LandscapeGizmoActiveActor.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LandscapeGizmoActiveActor.h | ||
virtual void PostEditMove
(
bool bFinished |
LandscapeGizmoActiveActor.h | ||
void SampleData
(
int32 SizeX, |
LandscapeGizmoActiveActor.h | ||
void SetLength
(
float WorldLength |
LandscapeGizmoActiveActor.h | ||
void SetTargetLandscape
(
ULandscapeInfo* LandscapeInfo |
LandscapeGizmoActiveActor.h | ||
virtual FVector SnapToLandscapeGrid
(
const FVector& GizmoLocation |
LandscapeGizmoActiveActor.h | ||
virtual FRotator SnapToLandscapeGrid
(
const FRotator& GizmoRotation |
LandscapeGizmoActiveActor.h | ||
| Whenever the decal actor has moved: | LandscapeGizmoActiveActor.h |