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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- UObject
- ULandscapeLayerInfoObject
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeLayerInfoObject.h |
Include | #include "LandscapeLayerInfoObject.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class ULandscapeLayerInfoObject : public UObject
Variables
Type | Name | Description | |
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uint32: 1 | bNoWeightBlend | |
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float | Hardness | |
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bool | IsReferencedFromLoadedData | |
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FName | LayerName | |
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FLinearColor | LayerUsageDebugColor | |
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float | MinimumCollisionRelevanceWeight | |
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TObjectPtr< UPhysicalMaterial > | PhysMaterial | |
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float | SplineFalloffModulationBias | |
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ESplineModulationColorMask | SplineFalloffModulationColorMask | |
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float | SplineFalloffModulationScale | |
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TObjectPtr< UTexture2D > | SplineFalloffModulationTexture | |
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float | SplineFalloffModulationTiling |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULandscapeLayerInfoObject
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FLinearColor | ||
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | PostEditUndo () |
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void | PostLoad () |