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API > API/Runtime > API/Runtime/Landscape
| Name | ALandscapeGizmoActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActor.h |
| Include Path | #include "LandscapeGizmoActor.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI, NotBlueprintable)
class ALandscapeGizmoActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALandscapeGizmoActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandscapeGizmoActor
(
const FObjectInitializer& ObjectInitializer |
LandscapeGizmoActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | float | LandscapeGizmoActor.h |
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| LengthZ | float | LandscapeGizmoActor.h |
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| MarginZ | float | LandscapeGizmoActor.h |
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| MinRelativeZ | float | LandscapeGizmoActor.h |
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| RelativeScaleZ | float | LandscapeGizmoActor.h |
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| TargetLandscapeInfo | TObjectPtr< class ULandscapeInfo > | LandscapeGizmoActor.h |
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| Width | float | LandscapeGizmoActor.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpriteComponent | TObjectPtr< UBillboardComponent > | LandscapeGizmoActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Duplicate
(
ALandscapeGizmoActor* Gizmo |
LandscapeGizmoActor.h | ||
bool EditorCanAttachTo
(
const AActor* InParent, |
LandscapeGizmoActor.h | ||
UBillboardComponent * GetSpriteComponent() |
Returns SpriteComponent subobject | LandscapeGizmoActor.h | |
virtual bool IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations | LandscapeGizmoActor.h | |
virtual bool ShouldExport() |
LandscapeGizmoActor.h |