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API > API/Runtime > API/Runtime/GameplayDebugger
Inheritance Hierarchy
- FSelfRegisteringExec
- GameplayDebugger
- FGameplayDebuggerCompat
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCompat.h |
| Include | #include "GameplayDebuggerCompat.h" |
Syntax
class FGameplayDebuggerCompat :
public FSelfRegisteringExec,
public GameplayDebugger
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayDebuggerAddonManager | AddonManager | ||
| bool | bNewDebuggerEnabled | ||
| TMap< TWeakObjectPtr< UWorld >, TWeakObjectPtr< AGameplayDebuggerPlayerManager > > | PlayerManagers |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReplicator
(
UWorld* InWorld, |
||
| void | CreateSettingSubMenu
(
FMenuBuilder& Builder |
||
| void | CreateSnappingOptionsMenu
(
FMenuBuilder& Builder |
||
| TArray< TWeakObjectPtr< AGameplayDebuggingReplicator > > & | GetAllReplicators
(
UWorld* InWorld |
||
| AGameplayDebuggerPlayerManager & | GetPlayerManager
(
UWorld* World |
||
| void | HandleSettingChanged
(
FName PropertyName |
||
| void | |||
| void | |||
| TSharedRef< FExtender > | OnExtendLevelEditorViewMenu
(
const TSharedRef< FUICommandList > CommandList |
||
| void | OnLevelActorAdded
(
AActor* InActor |
||
| void | OnLevelActorDeleted
(
AActor* InActor |
||
| void | OnWorldInitialized
(
UWorld* World, |
||
| void | RegisterCategory
(
FName CategoryName, |
||
| void | RegisterExtension
(
FName ExtensionName, |
||
| void | RemoveReplicator
(
UWorld* InWorld, |
||
| void | |||
| void | |||
| void | |||
| void | |||
| void | UnregisterCategory
(
FName CategoryName |
||
| void | UnregisterExtension
(
FName ExtensionName |
||
| void | |||
| void | WorldAdded
(
UWorld* InWorld |
||
| void | WorldDestroyed
(
UWorld* InWorld |
Overridden from FExec
| Type | Name | Description | |
|---|---|---|---|
| bool | Exec
(
UWorld* InWorld, |
Final override of Exec that asserts if called |