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API > API/Runtime > API/Runtime/GameplayDebugger
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerAddonManager.h |
| Include | #include "GameplayDebuggerAddonManager.h" |
Syntax
class FGameplayDebuggerAddonManager
Variables
| Type | Name | Description | |
|---|---|---|---|
| FOnGameplayDebuggerAddonEvent | OnCategoriesChanged | Event called when CategoryMap changes | |
| FOnGameplayDebuggerAddonEvent | OnExtensionsChanged | Event called when ExtensionMap changes |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateCategories
(
AGameplayDebuggerCategoryReplicator& Owner, |
Creates new category objects for all known types | |
| void | CreateExtensions
(
AGameplayDebuggerCategoryReplicator& Replicator, |
Creates new extension objects for all known types | |
| FGameplayDebuggerAddonManager & | GetCurrent () |
Singleton accessor | |
| int32 | Get number of visible categories | ||
| const TArray< TArray< int32 > > & | GetSlotMap () |
Get slot-Id map | |
| const TArray< FString > & | GetSlotNames () |
Get slot-Name map | |
| void | Notify about change in known categories | ||
| void | Notify about change in known extensions | ||
| void | RegisterCategory
(
FName CategoryName, |
Adds new category to managed collection | |
| void | RegisterExtension
(
FName ExtensionName, |
Adds new extension to managed collection | |
| void | UnregisterCategory
(
FName CategoryName |
Removes category from managed collection | |
| void | UnregisterExtension
(
FName ExtensionName |
Removes extension from managed collection | |
| void | Refresh category and extension data from config |