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API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| ARuntimeVirtualTextureVolume | Actor used to place a URuntimeVirtualTexture in the world. | ||
| FUniformParams | Scene view parameters that describe the virtual texture space shared by all UMeshPaintVirtualTexture objects. | ||
| FVirtualTextureBuildDesc | Description object used to build the contents of a UVirtualTextureBuilder. | ||
| FVirtualTextureBuildSettings | Build settings used for virtual textures. | ||
| FVirtualTextureSpacePoolConfig | Settings for a single virtual texture physical pool. | ||
| ULightMapVirtualTexture | Deprecated class | ||
| ULightMapVirtualTexture2D | |||
| UMeshPaintVirtualTexture | Mesh paint virtual texture asset. | ||
| URuntimeVirtualTexture | Runtime virtual texture UObject | ||
| URuntimeVirtualTextureStreamingProxy | Deprecated class. | ||
| UVirtualTexture | Deprecated class | ||
| UVirtualTexture2D | Virtual Texture with locally configurable build settings. | ||
| UVirtualTextureAdapter | Adapter object that wraps a regular UTexture and allows it to be referenced as a virtual texture in materials. | ||
| UVirtualTextureBuilder | Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. | ||
| UVirtualTexturePoolConfig | Configuration for virtual texture physical pool sizes. | ||
| VirtualTexturePool | Namespace container for static helper functions. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ELightMapVirtualTextureType | |||
| ERuntimeVirtualTextureAttributeType | Enumeration of all runtime virtual texture material attributes. | ||
| ERuntimeVirtualTextureMainPassType | Enumeration of main pass behaviors when rendering to a runtime virtual texture. | ||
| ERuntimeVirtualTextureMaterialType | Enumeration of virtual texture stack layouts to support. | ||
| ERuntimeVirtualTextureShaderUniform | Enumeration of runtime virtual texture shader uniforms. | ||
| RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. | ||
| RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. |