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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTexturePoolConfig.h |
| Include | #include "VT/VirtualTexturePoolConfig.h" |
Syntax
USTRUCT ()
struct FVirtualTextureSpacePoolConfig
Remarks
Settings for a single virtual texture physical pool.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowSizeScale | Allow the size to allocate for the pool to be scaled by scalability settings. | |
| bool | bEnableResidencyMipMapBias | Enable MipMapBias based on pool residency tracking. | |
| TArray< TEnumAsByte< EPixelFormat > > | Formats | Formats of the layers in the physical pool. Leave empty to match any format. | |
| int32 | MaxScaledSizeInMegabyte | Upper limit of size in megabytes to allocate for the pool after size scaling. Set to 0 to ignore. | |
| int32 | MaxTileSize | Maximum tile size to match (including tile border). Set to 0 to match any tile size. | |
| int32 | MinScaledSizeInMegabyte | Lower limit of size in megabytes to allocate for the pool after size scaling. | |
| int32 | MinTileSize | Minimum tile size to match (including tile border). | |
| int32 | SizeInMegabyte | Upper limit size in megabytes to allocate for the pool. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsDefault () |
Is this the default config? Use this setting when we can't find any other match. |