Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- ULightMapVirtualTexture2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/LightmapVirtualTexture.h |
| Include | #include "VT/LightmapVirtualTexture.h" |
Syntax
UCLASS (ClassGroup=Rendering, MinimalAPI)
class ULightMapVirtualTexture2D : public UTexture2D
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPreviewLightmap | Whether this virtual texture is used for preview lightmaps (no underlying FVirtualTexture2DResource) | |
| TArray< int8 > | TypeToLayer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULightMapVirtualTexture2D
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetLayerForType
(
ELightMapVirtualTextureType InType |
||
| bool | HasLayerForType
(
ELightMapVirtualTextureType InType |
||
| void | SetLayerForType
(
ELightMapVirtualTextureType InType, |