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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/MeshPaintVirtualTexture.h |
| Include | #include "VT/MeshPaintVirtualTexture.h" |
namespace MeshPaintVirtualTexture
{
uint32 MeshPaintVirtualTexture::GetDefaultFallbackColor()
}
Remarks
Returns the fallback color to use for unmapped virtual textures. Use white (same as default vertex color).