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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
Inheritance Hierarchy
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h |
| Include |
#include "VT/RuntimeVirtualTextureVolume.h" |
Syntax
UCLASS (Blueprintable,
HideCategories=(Actor, Collision, Cooking, HLOD, Input, LOD, Networking, Physics, Replication),
MinimalAPI)
class ARuntimeVirtualTextureVolume : public AActor
Actor used to place a URuntimeVirtualTexture in the world.
Variables
Constructors
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Type |
Name |
Description |
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Overridden from AActor
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Type |
Name |
Description |
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bool |
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Returns true if this actor allows changing the spatially loaded flag. |
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bool |
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Indicates whether this actor should participate in level bounds calculations |
Overridden from UObject
| |
Type |
Name |
Description |
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bool |
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Called during saving to determine the load flags to save with the object. |
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void |
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Handles reading, writing, and reference collecting using FArchive. |