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API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| ARuntimeVirtualTextureVolume | Actor used to place a URuntimeVirtualTexture in the world. | ||
| FVirtualTextureBuildDesc | Description object used to build the contents of a UVirtualTextureBuilder. | ||
| FVirtualTextureBuildSettings | Build settings used for virtual textures. | ||
| FVirtualTextureSpacePoolConfig | Settings of a single pool | ||
| ULightMapVirtualTexture | Deprecated class | ||
| ULightMapVirtualTexture2D | |||
| URuntimeVirtualTexture | Runtime virtual texture UObject | ||
| URuntimeVirtualTextureStreamingProxy | Deprecated class. | ||
| UVirtualTexture | Deprecated class | ||
| UVirtualTexture2D | Virtual Texture with locally configurable build settings. | ||
| UVirtualTextureBuilder | Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. | ||
| UVirtualTexturePoolConfig |
Enums
| Type | Name | Description | |
|---|---|---|---|
| RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. | ||
| RuntimeVirtualTexture:: | Maximum number of texture layers we will have in a runtime virtual texture. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| IVirtualTexture * | RuntimeVirtualTexture::BindStreamingTextureProducer
(
IVirtualTexture* InProducer, |
Helper function to bind a runtime virtual texture producer to a streaming producer. | |
| IVirtualTexture * | RuntimeVirtualTexture::CreateStreamingTextureProducer
(
UVirtualTexture2D* InStreamingTexture, |
Helper function to create a streaming virtual texture producer. | |
| float | Get scale factor for virtual texture physical pool sizes. | ||
| int32 | Get resolution bias for runtime virtual textures. |