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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/VT/RuntimeVirtualTextureEnum.h |
| Include | #include "VT/RuntimeVirtualTextureEnum.h" |
Syntax
namespace RuntimeVirtualTexture
{
enum
&123;
MaterialType_NumBits = 3,
&125;
}
Values
| Name | Description |
|---|---|
| MaterialType_NumBits |
Remarks
Maximum number of texture layers we will have in a runtime virtual texture. Increase if we add a ERuntimeVirtualTextureMaterialType with more layers.