Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/VT
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARuntimeVirtualTextureVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h |
| Include | #include "VT/RuntimeVirtualTextureVolume.h" |
Syntax
class ARuntimeVirtualTextureVolume : public AActor
Remarks
Actor used to place a URuntimeVirtualTexture in the world.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UBoxComponent > | Box | Box for visualizing virtual texture extents. | |
| TObjectPtr< class URuntimeVirtualTextureComponent > | VirtualTextureComponent | Component that owns the runtime virtual texture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ARuntimeVirtualTextureVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this actor allows changing the spatially loaded flag. | ||
| bool | Indicates whether this actor should participate in level bounds calculations |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Called during saving to determine the load flags to save with the object. | ||
| void | Handles reading, writing, and reference collecting using FArchive. |