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Base class for all HLOD Builder settings
| Name | UHLODBuilderSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
UCLASS (MinimalAPI, DefaultToInstanced)
class UHLODBuilderSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilderSettings
Derived Classes
UHLODBuilderSettings derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODBuilderSettings
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/HLODBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeHLODHash
(
FHLODHashBuilder& InHashBuilder |
Hash the class settings. | WorldPartition/HLOD/HLODBuilder.h | |
virtual uint32 GetCRC() |
WorldPartition/HLOD/HLODBuilder.h | ||
virtual bool IsReusingSourceMaterials () |
Whether these HLOD settings are going to result in the created mesh referencing external materials. | WorldPartition/HLOD/HLODBuilder.h |