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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities
| |
|
| Name |
UHLODBuilderMeshSimplifySettings |
| Type |
class |
| Header File |
/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h |
| Include Path |
#include "WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UHLODBuilderMeshSimplifySettings : public UHLODBuilderSettings
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| HLODMaterial |
TObjectPtr< UMaterialInterface > |
Material that will be used by the generated HLOD static mesh |
WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h |
- EditAnywhere
- AdvancedDisplay
- Category=HLOD
- Meta=(DisplayName="HLOD Material")
|
| MeshSimplifySettings |
FMeshProxySettings |
Simplified mesh generation settings |
WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h |
- EditAnywhere
- Category=HLOD
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void ComputeHLODHash
(
FHLODHashBuilder& InHashBuilder
) const
|
|
WorldPartition/HLOD/Builders/HLODBuilderMeshSimplify.h |
|