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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UHLODBuilderSettings
Description
Whether these HLOD settings are going to result in the created mesh referencing external materials. This is used to prevent HLOD[N] from referencing private materials from an HLOD[N-1] By default most HLOD methods are baking down their textures and uses their own unique material instance.
| Name | IsReusingSourceMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
virtual bool IsReusingSourceMaterials() const