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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities
| Name | UHLODBuilderMeshApproximateSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
| Include Path | #include "WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UHLODBuilderMeshApproximateSettings : public UHLODBuilderSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilderSettings → UHLODBuilderMeshApproximateSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODBuilderMeshApproximateSettings
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HLODMaterial | TObjectPtr< UMaterialInterface > | Material that will be used by the generated HLOD static mesh | WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
|
| MeshApproximationSettings | FMeshApproximationSettings | Mesh approximation settings | WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeHLODHash
(
FHLODHashBuilder& InHashBuilder |
WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |