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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities
| Name | UHLODBuilderCustomHLODActorSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderCustomHLODActor.h |
| Include Path | #include "WorldPartition/HLOD/Builders/HLODBuilderCustomHLODActor.h" |
Syntax
UCLASS (Blueprintable, Config=Engine, PerObjectConfig)
class UHLODBuilderCustomHLODActorSettings : public UHLODBuilderSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHLODBuilderSettings → UHLODBuilderCustomHLODActorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHLODBuilderCustomHLODActorSettings
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/HLOD/Builders/HLODBuilderCustomHLODActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsReusingSourceMaterials() |
WorldPartition/HLOD/Builders/HLODBuilderCustomHLODActor.h |