Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UDialogueWave |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include Path | #include "Sound/DialogueWave.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, BlueprintType,
Meta=(LoadBehavior="LazyOnDemand"))
class UDialogueWave : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDialogueWave
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDialogueWave
(
const FObjectInitializer& ObjectInitializer |
Sound/DialogueWave.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMature | uint32 | True if this dialogue is considered to contain mature/adult content. | Sound/DialogueWave.h |
|
| bOverride_SubtitleOverride | uint32 | Sound/DialogueWave.h |
|
|
| ContextMappings | TArray< FDialogueContextMapping > | Mappings between dialogue contexts and associated soundwaves. | Sound/DialogueWave.h |
|
| LocalizationGUID | FGuid | Sound/DialogueWave.h | ||
| SpokenText | FString | A localized version of the text that is actually spoken phonetically in the audio. | Sound/DialogueWave.h |
|
| SubtitleOverride | FString | A localized version of the subtitle text that should be displayed for this audio. | Sound/DialogueWave.h |
|
| VoiceActorDirection | FString | Provides general notes to the voice actor intended to direct their performance, as well as contextual information to the translator. | Sound/DialogueWave.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetContextLocalizationKey
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
FString GetContextLocalizationKey
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h | ||
FString GetContextRecordedAudioFilename
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h | ||
FString GetContextRecordedAudioFilename
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
FText GetLocalizedSpokenText
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h | ||
FText GetLocalizedSpokenText
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
| Sound/DialogueWave.h | |||
FText GetLocalizedSubtitle
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h | ||
FText GetLocalizedSubtitle
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
| Sound/DialogueWave.h | |||
USoundBase * GetWaveFromContext
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h | ||
USoundBase * GetWaveFromContext
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
bool SupportsContext
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
void UpdateContext
(
FDialogueContextMapping& ContextMapping, |
Sound/DialogueWave.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Sound/DialogueWave.h | ||
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Sound/DialogueWave.h | ||
virtual FString GetDesc() |
Sound/DialogueWave.h | ||
virtual bool IsReadyForFinishDestroy() |
Sound/DialogueWave.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
Sound/DialogueWave.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Sound/DialogueWave.h | ||
virtual void PostLoad() |
Sound/DialogueWave.h | ||
virtual void Serialize
(
FArchive& Ar |
Sound/DialogueWave.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateMappingProxy
(
FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h |