Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDialogueWave
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetContextRecordedAudioFilename
(
const FDialogueContext& Context |
Sound/DialogueWave.h | ||
FString GetContextRecordedAudioFilename
(
const FDialogueContextMapping& ContextMapping |
Sound/DialogueWave.h |
GetContextRecordedAudioFilename(const FDialogueContext &)
| Name | GetContextRecordedAudioFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include Path | #include "Sound/DialogueWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DialogueWave.cpp |
FString GetContextRecordedAudioFilename
(
const FDialogueContext & Context
) const
GetContextRecordedAudioFilename(const FDialogueContextMapping &)
| Name | GetContextRecordedAudioFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include Path | #include "Sound/DialogueWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DialogueWave.cpp |
FString GetContextRecordedAudioFilename
(
const FDialogueContextMapping & ContextMapping
) const