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Playable sound object for spoken dialogue
| Name | UDialogueVoice |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueVoice.h |
| Include Path | #include "Sound/DialogueVoice.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, BlueprintType)
class UDialogueVoice : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDialogueVoice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDialogueVoice
(
const FObjectInitializer& ObjectInitializer |
Sound/DialogueVoice.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Gender | TEnumAsByte< EGrammaticalGender::Type > | Sound/DialogueVoice.h |
|
|
| LocalizationGUID | FGuid | Sound/DialogueVoice.h | ||
| Plurality | TEnumAsByte< EGrammaticalNumber::Type > | Sound/DialogueVoice.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Sound/DialogueVoice.h | ||
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Sound/DialogueVoice.h | ||
virtual FString GetDesc() |
Sound/DialogueVoice.h | ||
virtual FName GetExporterName() |
Sound/DialogueVoice.h | ||
virtual bool IsReadyForFinishDestroy() |
Sound/DialogueVoice.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
Sound/DialogueVoice.h |