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API > API/Runtime > API/Runtime/Engine
| Name | FDialogueContextMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueWave.h |
| Include Path | #include "Sound/DialogueWave.h" |
Syntax
USTRUCT ()
struct FDialogueContextMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDialogueContextMapping() |
Sound/DialogueWave.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FDialogueContext | The context of the dialogue. | Sound/DialogueWave.h |
|
| LocalizationKeyFormat | FString | The format string to use when generating the localization key for this context. | Sound/DialogueWave.h |
|
| Proxy | TObjectPtr< UDialogueSoundWaveProxy > | Cached object for playing the soundwave with subtitle information included. | Sound/DialogueWave.h |
|
| SoundWave | TObjectPtr< USoundWave > | The soundwave to play for this dialogue. | Sound/DialogueWave.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the localization key to use for this context mapping | Sound/DialogueWave.h | ||
FString GetLocalizationKey
(
const FString& InOwnerDialogueWaveKey |
Sound/DialogueWave.h |