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Base class for all curve compression codecs.
| Name | UAnimCurveCompressionCodec |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec.h" |
Syntax
UCLASS (Abstract, HideCategories=Object, EditInlineNew, MinimalAPI)
class UAnimCurveCompressionCodec : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimCurveCompressionCodec
Derived Classes
- UAnimCurveCompressionCodec_ACL
- UAnimCurveCompressionCodec_CompressedRichCurve
- UAnimCurveCompressionCodec_UniformIndexable
- UAnimCurveCompressionCodec_UniformlySampled
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimCurveCompressionCodec
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimCurveCompressionCodec.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Compress
(
const FCompressibleAnimData& AnimSeq, |
Compresses the curve data from an animation sequence. | Animation/AnimCurveCompressionCodec.h | |
virtual float DecompressCurve
(
const FCompressedAnimSequence& AnimSeq, |
Decompress a single curve. | Animation/AnimCurveCompressionCodec.h | |
virtual float DecompressCurve
(
const FCompressedAnimSequence& AnimSeq, |
Animation/AnimCurveCompressionCodec.h | ||
virtual void DecompressCurves
(
const FCompressedAnimSequence& AnimSeq, |
Decompresses all the active blended curves. | Animation/AnimCurveCompressionCodec.h | |
virtual int64 EstimateCompressionMemoryUsage
(
const UAnimSequence& AnimSequence |
Estimates the peak memory usage in bytes needed to compress the given data with this codec. | Animation/AnimCurveCompressionCodec.h | |
virtual UAnimCurveCompressionCodec * GetCodec
(
const FString& Path |
Allow us to convert DDC serialized path back into codec object | Animation/AnimCurveCompressionCodec.h | |
virtual bool IsCodecValid() |
Returns whether or not we can use this codec to compress. | Animation/AnimCurveCompressionCodec.h | |
virtual void PopulateDDCKey
(
FArchive& Ar |
Called to generate a unique DDC key for this codec instance. | Animation/AnimCurveCompressionCodec.h | |
virtual bool ValidateCompressedData
(
UObject* DataOwner, |
Called on load and when cooking to validate that the compressed data is good. | Animation/AnimCurveCompressionCodec.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Animation/AnimCurveCompressionCodec.h |