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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCurveCompressionCodec
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float DecompressCurve
(
const FCompressedAnimSequence& AnimSeq, |
Decompress a single curve. | Animation/AnimCurveCompressionCodec.h | |
virtual float DecompressCurve
(
const FCompressedAnimSequence& AnimSeq, |
Animation/AnimCurveCompressionCodec.h |
DecompressCurve(const FCompressedAnimSequence &, FName, float)
Description
Decompress a single curve. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.
| Name | DecompressCurve |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec.h" |
virtual float DecompressCurve
(
const FCompressedAnimSequence & AnimSeq,
FName CurveName,
float CurrentTime
) const
DecompressCurve(const FCompressedAnimSequence &, SmartName::UID_Type, float)
| Name | DecompressCurve |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec.h" |
virtual float DecompressCurve
(
const FCompressedAnimSequence & AnimSeq,
SmartName::UID_Type CurveUID,
float CurrentTime
) const