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API > API/Runtime > API/Runtime/Engine
| Name | TWorldPartitionHandle |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include Path | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
template<typename Impl>
class TWorldPartitionHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWorldPartitionHandle
(
UActorDescContainer* InContainer, |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TActorDescContainerInstanceCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
UActorDescContainerInstance* InContainerInstance, |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TWorldPartitionHandle< T >&& Other |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TWorldPartitionHandle&& Other |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TUniquePtr< FWorldPartitionActorDesc >* InActorDesc |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TUniquePtr< FWorldPartitionActorDescInstance >* InActorDescInstance |
WorldPartition/WorldPartitionHandle.h | ||
| WorldPartition/WorldPartitionHandle.h | |||
TWorldPartitionHandle
(
const TWorldPartitionHandle& Other |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle
(
TActorDescContainerCollection< U >* ContainerCollection, |
WorldPartition/WorldPartitionHandle.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TWorldPartitionHandle() |
WorldPartition/WorldPartitionHandle.h |
Structs
| Name | Remarks |
|---|---|
| TActorDescContainerCollectionDeprecated |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorDescInstance | TUniquePtr< FWorldPartitionActorDescInstance > * | WorldPartition/WorldPartitionHandle.h | ||
| ContainerInstance | TWeakObjectPtr< UActorDescContainerInstance > | WorldPartition/WorldPartitionHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DecRefCount() |
WorldPartition/WorldPartitionHandle.h | ||
FWorldPartitionActorDesc * Get() |
WorldPartition/WorldPartitionHandle.h | ||
AActor * GetActor() |
WorldPartition/WorldPartitionHandle.h | ||
FWorldPartitionActorDescInstance * GetInstance() |
WorldPartition/WorldPartitionHandle.h | ||
void IncRefCount() |
WorldPartition/WorldPartitionHandle.h | ||
bool IsLoaded() |
WorldPartition/WorldPartitionHandle.h | ||
bool IsValid() |
WorldPartition/WorldPartitionHandle.h | ||
void Reset() |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle< FWorldPartitionHandleImpl > ToHandle() |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle< FWorldPartitionReferenceImpl > ToReference() |
WorldPartition/WorldPartitionHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const TWorldPartitionHandle< T >& Other |
WorldPartition/WorldPartitionHandle.h | ||
bool operator!=
(
const TWorldPartitionHandle& Other |
WorldPartition/WorldPartitionHandle.h | ||
FWorldPartitionActorDescInstance * operator*() |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle< Impl > & operator=
(
TWorldPartitionHandle< T >&& Other |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle< Impl > & operator=
(
const TWorldPartitionHandle< T >& Other |
Conversions. | WorldPartition/WorldPartitionHandle.h | |
TWorldPartitionHandle< Impl > & operator=
(
TWorldPartitionHandle&& Other |
WorldPartition/WorldPartitionHandle.h | ||
TWorldPartitionHandle & operator=
(
const TWorldPartitionHandle& Other |
WorldPartition/WorldPartitionHandle.h | ||
bool operator==
(
const TWorldPartitionHandle& Other |
WorldPartition/WorldPartitionHandle.h | ||
bool operator==
(
const TWorldPartitionHandle< T >& Other |
Conversions. | WorldPartition/WorldPartitionHandle.h | |
FWorldPartitionActorDescInstance * operator->() |
WorldPartition/WorldPartitionHandle.h |