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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- FInitBodiesHelperBase
- FInitBodiesHelper
- FInitBodiesHelperWithData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FInitBodiesHelperBase
Variables
Type | Name | Description | |
---|---|---|---|
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FPhysicsAggregateHandle | Aggregate | |
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bool | bInstanceSimulatePhysics | |
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TArray< FBodyInstance * > & | Bodies | The arguments passed into InitBodies. |
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UBodySetup * | BodySetup | |
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bool | bStatic | The constants shared between PhysX and Box2D. |
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bool | DisableQueryOnlyActors | |
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float | InstanceBlendWeight | |
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FPhysScene * | PhysScene | |
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UPrimitiveComponent * | PrimitiveComp | |
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const USkeletalMeshComponent * | SkelMeshComp | |
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const FInitBodySpawnParams & | SpawnParams | |
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TArray< FTransform > & | Transforms |
Constructors
Type | Name | Description | |
---|---|---|---|
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FInitBodiesHelperBase
(
const FInitBodiesHelperBase& InHelper |
||
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FInitBodiesHelperBase
(
FInitBodiesHelperBase&& InHelper |
||
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FInitBodiesHelperBase
(
TArray< FBodyInstance* >& InBodies, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CreateActor_AssumesLocked
(
FBodyInstance* Instance, |
Return to actor ref. |
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bool | CreateShapes_AssumesLocked
(
FBodyInstance* Instance |
|
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bool | Takes actor ref arrays. | |
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void | InitBodies () |
|
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bool | IsStatic () |
|
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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FInitBodiesHelperBase & | operator=
(
const FInitBodiesHelperBase& InHelper |
|
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FInitBodiesHelperBase & | operator=
(
FInitBodiesHelperBase&& InHelper |