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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FInitBodiesHelperBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void CreateActor_AssumesLocked
&40;
FBodyInstance &42; Instance,
const FTransform & Transform
&41; const
Remarks
Return to actor ref.