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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- FInitBodiesHelperBase
- FInitBodiesHelperWithData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Syntax
template<bool bCompileStatic>
struct FInitBodiesHelperWithData : public FInitBodiesHelperBase
Variables
Type | Name | Description | |
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TArray< FBodyInstance * > | OwnedBodies | |
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TArray< FTransform > | OwnedTransforms |
Constructors
Type | Name | Description | |
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FInitBodiesHelperWithData
(
const FInitBodiesHelperWithData& InHelper |
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FInitBodiesHelperWithData
(
FInitBodiesHelperWithData&& InHelper |
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FInitBodiesHelperWithData
(
TArray< FBodyInstance* >&& InBodies, |
Operators
Type | Name | Description | |
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FInitBodiesHelperWithData & | operator=
(
const FInitBodiesHelperWithData& InHelper |
|
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FInitBodiesHelperWithData & | operator=
(
FInitBodiesHelperWithData&& InHelper |