Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > TKinematicTarget > SetTargetMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicTargets.h |
Include | #include "Chaos/KinematicTargets.h" |
void SetTargetMode
&40;
const TVector< T, d > & X,
const TRotation< T, d > & R
&41;
Remarks
Use transform target mode and set the transform target