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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysicsUserData_Chaos.h |
Include | #include "Physics/Experimental/PhysicsUserData_Chaos.h" |
Syntax
class FPhysicsUserData_Chaos
Remarks
Note: this must match the enum EChaosUserDataType in PhysicsInterfaceTypesCore.
Constructors
Type | Name | Description | |
---|---|---|---|
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FPhysicsUserData_Chaos
(
FBodyInstance* InPayload |
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FPhysicsUserData_Chaos
(
UPhysicalMaterial* InPayload |
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FPhysicsUserData_Chaos
(
FPhysScene* InPayload |
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FPhysicsUserData_Chaos
(
FConstraintInstanceBase* InPayload |
Functions
Type | Name | Description | |
---|---|---|---|
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FBodyInstance * | Get
(
void* UserData |
|
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UPhysicalMaterial * | Get
(
void* UserData |
|
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FPhysScene * | Get
(
void* UserData |
|
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FConstraintInstanceBase * | Get
(
void* UserData |
|
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T * | Get
(
void* UserData |
|
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void | Set
(
void* UserData, |
Enums
Type | Name | Description | |
---|---|---|---|
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EType |