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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental
Inheritance Hierarchy
- IEventHandler
- TRawEventHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
template<typename PayloadType, typename HandlerType>
class TRawEventHandler : public Chaos::IEventHandler
Remarks
Instance event handler
Constructors
Type | Name | Description | |
---|---|---|---|
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TRawEventHandler
(
HandlerType* InHandler, |
Overridden from IEventHandler
Type | Name | Description | |
---|---|---|---|
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void * | GetHandler () |
|
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bool | GetInterestedProxyOwners
(
TArray< UObject* >& Output |
|
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void | HandleEvent
(
const void* EventData |
Typedefs
Name | Description |
---|---|
FHandlerFunction | |
FInterestedProxyOwnerFunction |