Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UChaosEventRelay
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosEventRelay.h |
Include | #include "Physics/Experimental/ChaosEventRelay.h" |
Syntax
class UChaosEventRelay : public UObject
Remarks
An object managing events
Variables
Type | Name | Description | |
---|---|---|---|
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FBreakEventSignature | OnBreakEvent | |
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FCollisionEventSignature | OnCollisionEvent | |
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FCrumblingEventSignature | OnCrumblingEvent | |
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FRemovalEventSignature | OnRemovalEvent |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | DispatchPhysicsBreakEvents
(
const TArray< FChaosBreakEvent >& BreakEvents |
|
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void | DispatchPhysicsCollisionEvents
(
const TArray< FCollisionChaosEvent >& CollisionEvents |
|
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void | DispatchPhysicsCrumblingEvents
(
const TArray< FChaosCrumblingEvent >& CrumblingEvents |
|
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void | DispatchPhysicsRemovalEvents
(
const TArray< FChaosRemovalEvent >& RemovalEvents |